I get my particle settings and density how I want it in the viewer and I get this result:
However, when I go to render it to video using the transparency setting:
I get the following result instead (particles very faint if at all visible):
These are my current settings for the particles (mostly the default):
Is there something I don't understand about what the render transparency setting does? I expect that it gives me the same result as shown with a transparent background. That's essentially all I'm looking for. I want to keep what it looks like in the SeeMusic viewer and render that into a video.
My end goal is to render several videos and stack them on top of each other (because each video is a different part in another color and notes could overlap). I would like to see notes with particles from each part/video. Some will be more bold and others more faint so it's not a big mess to look at, but I would like to be able to layer just the notes and particles separately from the background. I noticed that choosing the transparent setting in render produces a transparent background. My best guess is the transparency of the particles makes them nearly invisible and I want to prevent that from happening.
Any ideas of why this is happening, corrections to my explanation or ways to achieve what I'm looking for?
When you use very faint opacities, those parts of the image could get lost in a transparent render.
Increasing the Particle Smoke Opacity could / should help with your use case.
What you’re trying to do is an unusual use case and is testing the technological limits of video encoders.