simple, when you press the render button. you also press the key behind it. so there's an invisible glitch note that triggers only the particles. and the thing is that the app also renders it.
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To see this working, head to your live site.
36 Comments
Oi boa noite , estou usando a versao mais recente 1.19 , windows 10 de 64 bits e o meu problema é quando renderizo para nos 33.% e não acontece mais nada o programa não finaliza a renderização.
Aguardo sua Ajuda
Obrigado.
Hi friend, thank you very much, I think that version 1.19 is almost perfect, now I am able to render, but for us 33% and it does not leave this point, could you check what can be done? Once again thank you and I'm waiting.
Oi boa Tarde, tudo bom, ainda não consegui resolver o problema, você conseguiu me ajudar ou ver alguma solução para o software funcionar emeu computador?
Ok i will try,
Thanks - I'm working on a few other things in the app today... I'll try to look into this when I have a chance - the reason it's not loading is that one of the Plugins is not loading on your computer, and I'm not sure why that is.
One thing to check would be your Camera / Microphone Privacy Settings - make sure that you haven't disabled Camera / Microphone permission for the app.
I downloaded and installed version 1.14 and it stayed the same, It is a window Creating Video and written Time left: + Infinito: Nan, I would like to solve this and then I think about purchasing the paid version of the program for 1 year, I am waiting for your help. My Windows is Windows 10 64 bit
Hello, even though the website says that 1.13 is the latest, if you click the Windows download link, it will download Version 1.14.
Please try downloading Windows Version 1.14 and confirm that it doesn't solve the issue?
Thank you!
hi I´m Waiting for your resume, thanks
Mono path[0] = 'C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Managed'
Mono config path = 'C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/MonoBleedingEdge/etc'
Plugins: Failed to load 'C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Plugins/NatDevice.dll' because one or more of its dependencies could not be loaded.
(Filename: Line: 292)
Initialize engine version: 2019.3.5f1 (d691e07d38ef)
[Subsystems] Discovering subsystems at path C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.1]
Renderer: Intel(R) HD Graphics 3000 (ID=0x116)
Vendor:
VRAM: 128 MB
Driver: 9.17.10.4459
Begin MonoManager ReloadAssembly
- Completed reload, in 1.098 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
UnloadTime: 28.420000 ms
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: Line: 582)
UnityIAP Version: 1.23.1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: Line: 582)
IRVExample log:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
(Initially selected method: Google204)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Animation Speed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 2 worker threads for Enlighten.
Thread -> id: f14 -> priority: 1
Thread -> id: 17c8 -> priority: 1
Setting Framerate to: 30
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Animation Speed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Copying sample saves
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Animation Speed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Using configuration builder objects
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Purchaser OnIntialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
UnityIAP: Promo interface is available for 6 items
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ReadSampleSoundfontDirectory
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set sample Soundfont path with no case change
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Soundpath Path FalseC:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/StreamingAssets/sample soundfonts/grand piano.sf2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Soundfont grand piano.sf2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set sample Soundfont path with no case change
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Soundpath Path FalseC:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/StreamingAssets/sample soundfonts/grand piano.sf2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting BASS24Synth
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Start BASS Synth
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
BASS24NETSynth - Start : 48000 16
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
BASS_MIDI_FontInit : 1 C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/StreamingAssets/sample soundfonts/grand piano.sf2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ReadMIDIDirectory
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ReadSampleMIDIDirectory
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ReadSampleSoundfontDirectory
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ReadImageDirectory
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Load Save Files
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Load Sample Save Files
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Competine
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
C:/Users/lelom/AppData/LocalLow/Visual Music Design/SeeMusic/Save Files/Competine.seemusic
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Save Loaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Changing piece to: 1 continue playing: True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Competine Midi.mid
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Load Track
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading MIDI
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading Video
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Video File: VID_20200421_080457.mp4 Loading Video
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SubscriptionUpdate
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Animation Speed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Animation Speed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
RefreshSubscriptionExpirationFromParse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Plugins: Failed to load 'C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Plugins/NatDevice.dll' because one or more of its dependencies could not be loaded.
(Filename: Line: 292)
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice.dll
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice.dll
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice
Plugins: Failed to load 'C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Plugins/NatDevice.dll' because one or more of its dependencies could not be loaded.
(Filename: Line: 292)
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice.dll
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/NatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice.dll
Fallback handler could not load library C:/Users/lelom/OneDrive/Área de Trabalho/SeeMusic Windows 1.13/SeeMusic_Data/Mono/libNatDevice
Uploading Crash Report
DllNotFoundException: NatDevice
at (wrapper managed-to-native) NatSuite.Devices.Internal.Bridge.AudioDevices(intptr&,int&)
at NatSuite.Devices.MediaDeviceQuery.AudioDevices () [0x00000] in <747ace107e484c79b4216a9742fb6cb3>:0
at NatSuite.Devices.MediaDeviceQuery..ctor (NatSuite.Devices.MediaDeviceQuery+Criterion[] criteria) [0x00066] in <747ace107e484c79b4216a9742fb6cb3>:0
at MIDIControl+<UpdateAudioInputs>d__151.MoveNext () [0x00065] in <747ace107e484c79b4216a9742fb6cb3>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <eea339da6b5e4d4bb255bfef95601890>:0
(Filename: <747ace107e484c79b4216a9742fb6cb3> Line: 0)
Stop BASS Synth
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Can you send me the log files after attempting a render?
The Log file is located at:
C:\Users\YOUR USERNAME\AppData\LocalLow\Visual Music Design\SeeMusic\Player.log
Please also make sure you are running Windows 10, 64-bit, and that you have downloaded the latest version of the SeeMusic app.
Hello, when pressing to render in Windows nothing happens, it stays in the rendering window and does not start the process, or what to do?
What can I do?
I'm still not able to consistently replicate this issue on any devices so far - I'm rendering 25 minute long videos without any issues at all. If you can help me figure out exactly what's causing the issue, I can quickly fix it.
- Can you let me know if the issue also happens during normal playback in the app, when you are not making a video?
- Or is the issue only happening during video creation?
- Also, does changing the Animation Speed in Visual Settings affect the issue in any way?
Thank you.
Hey guys, I think the Render Timing and audio sync issues should hopefully be fixed in the new 1.5 update. Give it a try and let me know?
https://www.visualmusicdesign.com/seemusic
Thank you